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Voice over: Mapping + Video presentation.
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Voice over: Mapping + Video presentation.

Published on July 27, 2021byNeoVroloK1 min read

Hello, everyone!

As you know, the art department has been working on more maps. We have more things to show you that ARE ALREADY READY, but first things first—let’s take a look at the phone booth map. Sound good?

First of all, I’d like to let you know that a talented 3D modeler has recently joined us, and thanks to him, this map—and surely the ones you’ll see from now on—are the work of his magic fingers. We’ve restructured the workflow to make it faster and more efficient, since having new resources makes this the best approach.

So from now on, the modeling work will be handled by Jose “Mayduke,” and the texturing work will be done by me, Adrián “NeoVroloK.” That doesn’t mean we won’t switch roles from time to time to avoid getting burned out from always doing the same thing, since we both know how to do everything.

With all this fresh information, we’ll now get down to the nitty-gritty. This update won’t be packed with “lots of text,” since the entire modeling and texturing process has already been explained in previous posts.

Here are a series of high-definition screenshots so you can get a better look at all the mapping and its objects in detail.

Entrance to the call center
Access to the call center
Internal view of staff
Visiting room, call room
General view of the call room
View of phone booths

Remember that we’re streaming from the art department on the Twitch channel: NeoVroloK Stream

To get notifications, you know the drill… hit follow and click the bell icon, so you don’t miss a thing!

NeoVroloK – Art Department.

The new prison team.

Cheers.

FILE · 001

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  • PheR

    Muchas gracias, que bien esta quedando, toda la esencia de la prision! Sois la hostia, animo!!