News

New website, new logoOCT 14, 2026 · Diseño

New website, new logo

Hello, prisoners. If you’ve visited playimprisoned.com today, you’ve probably already noticed: the prison has gotten a makeover. (sound of a lock clicking shut) We’re launching a new website and a new logo. This isn’t just a simple facelift—it’s the new look Imprisoned will be using for everything to come. A logo with scars The new…

By [GameMaster] JOTANo comments
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The Sound of ImprisonedJUL 02, 2026 · Sonido

The Sound of Imprisoned

Let the background music begin! (Or rather, the crunching of bones) Hello there, prisoners. Helder here. (sound of static and a bat scraping across the floor) I know a lot of you are eager to roam the prison hallways again, but it’s one thing to see the renovated dining hall and quite another to feel…

By IMPRISONED Team7 comments
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Map: Dining RoomJUN 13, 2026 · Diseño

Map: Dining Room

Hello there, prisoners. NeoVroloK here. [radio static] I know, I know… I said the workers were done, but it looks like a former foreman has come back to get them going again. No one expected the great Stratos to return and bring us a new map (well, we did). Among his other maps, we can…

Server/Client and Services NewsJUN 03, 2026 · Programación

Server/Client and Services News

Hello everyone, Prisoners. This is the programming department. It’s been quite a while since our last update, and we’d like to start by apologizing for the silence. Over the past few months, we’ve chosen to focus on development and avoid announcing progress until we had solid results to show. Fortunately, that moment has finally arrived.…

By [GameMaster] Jontxu4 comments
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Mapping: SewersMAY 31, 2026 · Diseño

Mapping: Sewers

Hello, prisoners. This is NeoVroloK. A while back, we shared some great news with you: one of the original team members, known as “Zeen,” was joining the art team to help with the massive task of creating levels (which is no small feat). With the announcement of Legacy a few weeks ago and considering that…

Mapping: Staff areaMAY 20, 2026 · Diseño

Mapping: Staff area

Hi, NeoVroloK here. As you know, the team is working hard to bring the Imprisoned experience to you, and today we’re giving you another little taste of what’s to come. This time it’s the staff area, a zone of crucial strategic importance, as it connects to various parts of the prison that you’ll see soon.…

By NeoVroloK1 comment
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Mapping: Garbage yardMAY 17, 2026 · Diseño

Mapping: Garbage yard

Hello, prisoners! NeoVroloK here. As you well know, the group has been quite active lately, and we’re paying close attention to all your comments. Meanwhile, the team continues to work on many aspects of the game: programming, art, and so on. Today I’m bringing you a map that many of you will recognize instantly—an area…

The future of IMPRISONEDMAY 16, 2026 · Organización

The future of IMPRISONED

Hello there, prisoners! As you all know, the news about Prison Legacy completely caught us by surprise. And first and foremost, we want to make one thing clear: we’re absolutely thrilled to see that the original game is coming back after so many years. Many of us grew up in that game, and honestly, we…

By IMPRISONED Team3 comments
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Prison returns: Prison Legacy is bornMAY 12, 2026 · Retro

Prison returns: Prison Legacy is born

This isn't the kind of news you hear every day. Today we want to share some important news with all of you who are part of this story: The original Prison, created by the original team, is returning under a new name: Prison Legacy. A legacy that never disappeared After the closure of La Prisión’s…

By IMPRISONED Team4 comments
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New IMPRISONED website: New designMAY 10, 2026 · Contenido

New IMPRISONED website: New design

Hello, prisoners. Today we’re launching the new IMPRISONED website, a revamped version featuring a more polished design, a clearer structure, and better integration of the project’s various sections. Throughout this time, we’ve been sharing updates, demos, images, events, and development news through various channels. With this new website, we want to take it a step…

By [GameMaster] ZiKoPaTaNo comments
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