CRAFTING
Learn and improve your skills to craft weapons, upgrade gear, cook food, sew clothes, make ammo, create drugs and medicine. Build what you need to survive — or work with your clan to rule the prison.

Survive a persistent, hostile and unpredictable prison. Every choice leaves a scar.
Imprisoned is a Massively Multiplayer Online RPG built with Unreal Engine 5 and an advanced predictive AI system.
Your goal is to serve your sentence and survive inside a hostile prison as a persistent world. Create a character, level it up, upgrade it, and obtain gear and weapons through missions or by eliminating certain enemies you meet across the prison.
“And who knows... maybe one day you'll manage to escape.”
Daily life behind the walls
Learn and improve your skills to craft weapons, upgrade gear, cook food, sew clothes, make ammo, create drugs and medicine. Build what you need to survive — or work with your clan to rule the prison.
Fight to gain experience and push your character further. Spend points on the skills that suit you. Across the prison you'll meet crooks who hand out 'jobs' for extra experience.
If you want to survive, you must forge alliances. Alone you have no chance. A miscalculated move — like dropping an NPC in a clan-controlled area — can get you killed... or recruited by whoever wants that clan gone.

Are you ready to discover everything this prison hides? Security cells, hard-to-reach yards, riddles to solve, missions to complete. A full world between four walls — and surviving it is the real challenge.

Different zones of the prison are controlled by different clans. Is your crew ready to take one down? Prove it by defeating them and seizing their turf. The more zones you control, the more your clan profits.

In prison, money isn't always king. What you carry might be exactly what someone else is after. Trade with other players in an economy built and run by players.
Built from scratch
Every element of the game has been modeled from scratch, based on preserved images of the original game, keeping the experience as faithful as possible to the reference.
We built a rules-and-damage system for online combat. A simple simulator was used to refine the math. Combat — like the rest of the game — runs in full 3D.
A single door into the prison
The Imprisoned Launcher is the only way to play. It keeps your client in sync with the server, downloads patches automatically and verifies file integrity before every session.
Every time we ship a new build, the launcher downloads and installs it before you hit play. No reinstalls, no manual patches.
Validates every game file before launch. If anything is missing or corrupted, it repairs automatically.
Account authentication, encrypted server connection and patch notes built right into the launcher.
// IMPORTANT NOTICE
The game server isn't open continuously. You can only play during scheduled events that we announce in our official channels. Download the launcher ahead of time so you're ready when the next session opens.
Latest signals from development
Project log: progress, technical takes, workshop finds and postcards from the yard.

Buenas, aquí NeoVroloK. Como ya sabéis, el equipo está trabajando para poder llevar la experiencia de Imprisoned a vuestras manos y, para ello, hoy os traemos un mordisquito más del pastel. Esta vez se trata del área de funcionarios, una zona que tiene un valor estratégico crucial, pues comunica con varios puntos de la prisión […]

Hello, prisoners! NeoVroloK here. As you well know, the group has been quite active lately, and we’re paying close attention to all your comments. Meanwhile, the team continues to work on many aspects of the game: programming, art, and so on. Today I’m bringing you a map that many of you will recognize instantly—an area…

Hello there, prisoners! As you all know, the news about Prison Legacy completely caught us by surprise. And first and foremost, we want to make one thing clear: we’re absolutely thrilled to see that the original game is coming back after so many years. Many of us grew up in that game, and honestly, we…
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