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The future of IMPRISONED
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The future of IMPRISONED

Published on May 16, 2026byIMPRISONED Team4 min read

Hello there, prisoners!

As you all know, the news about Prison Legacy completely caught us by surprise. And first and foremost, we want to make one thing clear: we’re absolutely thrilled to see that the original game is coming back after so many years. Many of us grew up in that game, and honestly, we never thought we’d see something like this again.

But it’s also true that this news has completely changed our roadmap.

The original idea for IMPRISONED was born with a very specific goal: to reclaim The Prison and prevent that little piece of history from disappearing forever. We wanted to rebuild that experience from scratch using modern technology, preserving its essence and allowing the community to step back inside those walls.

Now, with the official return of the original game, we feel that IMPRISONED no longer makes sense exactly as it was conceived until now. And that forces us to rethink many things.

Where is IMPRISONED at right now?

In terms of development, we’re very close to what we originally considered version 1.0. Right now, the project is likely around version 0.8.

Over the years, we’ve made tremendous progress:

  • The server combat system is fully implemented through reverse engineering.
  • The client already has the entire combat interface up and running.
  • The missions work correctly.
  • The map system allows you to explore the entire prison.
  • Leveling up is complete from a logic standpoint.
  • Much of the technical foundation needed for the game to function from start to finish is already in place.

There are still a few minor parts left to implement or polish, such as vendors, games like mus or chess, general optimization, and some pending interfaces.

Our original idea was to release this 1.0 version so the community could “reclaim La Prisión.”

But right now we feel that doesn’t make much sense anymore.

In October, the original team will reopen the game after more than 7 years of being closed. And that means IMPRISONED needs to find its own identity.

The Big Dilemma

Until now, the plan was very simple:

Release a version 1.0 faithful to the classic experience and, from there, evolve the game little by little alongside you.

We wanted to build a solid, functional foundation on which to add new mechanics, systems, and community-driven changes.

But now we’re asking ourselves a very difficult question:

Does it make sense to launch that classic version as planned?

Or should we aim directly for a more ambitious version?

We don’t have the answer yet.

And we’d rather be honest with you than pretend we’ve got it all figured out.

The new goal

The idea that’s starting to gain traction within the team is what we internally call “IMPRISONED 1.1” (though the name is purely symbolic).

This version would no longer be simply “reclaiming The Prison.”

It would be about evolving it.

For years, we’ve talked with many of you on Telegram, Discord, and the forum about mechanics, ideas, and possibilities we’ve always dreamed of seeing in a game of this style.

Right now, we’re redefining the project around that vision.

That means reworking priorities, redefining systems, and likely expanding the game’s initial scope significantly.

It also means we don’t know exactly how long it will take.

To tackle something like this, we’ll likely need to seek funding, whether through a publisher, crowdfunding, or some hybrid model that allows us to dedicate more resources to the project.

Some of the ideas on the table

These are some of the mechanics and systems we’ve been discussing internally for some time and that could be part of the future of IMPRISONED:

  • Territory systems where clans can fight for control of areas within the prison.
  • Seasons and global events where a clan can attempt to escape from prison.
  • Systems to also allow for solo escapes, with their own advantages and challenges.
  • Cell decoration and customization so that each player has their own space within the prison.
  • New social and economic systems geared toward player-to-player meta-gameplay.
  • Expansion of PvP content and long-term progression.
  • New turn-based combat system, featuring more skills and modern game mechanics.
  • A new crafting system tied to the clan zone system, eliminating repetitive tasks that encourage auto-clicking.
  • Random world events such as world bosses

And yes, some of that customization will likely be part of the project’s monetization, something we want to do in a way that’s consistent and doesn’t disrupt the gameplay experience.

What now?

Right now, it’s time to think carefully and decide on the next step.

We know that many of you were simply hoping to “go back” to La Prisión. So were we.

But perhaps now is precisely the time to build something different. Something that retains the original spirit, but can grow far beyond it.

We don’t know yet what the final decision will be.

One thing we do know:

IMPRISONED is still alive.

And we’re still working on it.

The IMPRISONED Team

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COMMENTS

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  • Ay ay! Mucho ánimo, sabia yo que le ibais a dar con el tiempo un girito para que fuese algo más proximo a los MMO cooperativos que hay en el mercado y no a algo tan «autonomo» como lo era la prisión antigua, en el que un solo player podia tener un ejercito.

    Mucha suerte con el proyecto y si sacais un kickstarter o similar… teneis mi apoyo 😀

  • Cualquier cosa que decidais, estara bien vosotros alimentasteis la esperanza y la confianza sigue recallendo en vosotros, por mi parte y por la gran mayoria. sin vosotros no existiria ese empujon que obligo a la prision volver. dudo que sin este proyecto hubieran regresado y mas viendo los » numeros » que es realmente lo que da de comer a la prision. gente y cuentas… veremos el futuro pero esperemos que vosotros sigais vuestro camino y con mi apoyo gracias y a seguir!

  • Todo lo que comentáis me parece fenomenal. El tema de salir de la cárcel no es algo que nunca me llamara mucho la atención, no sé que idea tenéis al respecto, si escapas se supone que tu PJ desaparece?

    Al respecto de la lucha por zonas es una buena idea pero necesita de una base de jugadores estable para que funcione, es decir, si se implementa ese sistema y luego por desgracia juega poca gente, se puede quedar obsoleto e inútil bastante rápido, o hacer que un bando sea siempre el vencedor y los demás de la prisión jamás accedan a los items/quest o lo que sea que permita obtener el control de la zona.

    Lo de decorar tu celda puede estar bien, no se pasa mucho tiempo allí pero oye, es un punto si además implementáis coleccionables que se puedan conseguir explorando, matando a X enemigos o haciendo determinadas misiones, de forma que los puedas exponer en tu celda o algo similar.

    Los chats los dejaría mas o menos como antes, al final en todos los MMO se habla por chat generales o de zona, lo que si agregaría sería una especie de casa de subastas, de forma que exista un comercio real en la prisión, que mueva la economía y con ello al juego y a que la gente pueda conseguir lo que necesita tradeando o comprando en la casa de subastas.

    La progresión a largo plazo yo la haría con algún tipo de mazmorras, lo que aquí quizás sería acceder a una determinada zona de la cárcel, como los zombies en su día, y hacer misiones de grupo o matar enemigos especiales allí. Algún evento especial que se repita anualmente, cosas así.

    A todo el sistema de combate hay que darle una buena vuelta, coger cada delito, mirar que cosas tienen sentido, qué cosas no (Un ASU que tiene la habilidad herida sangrante y además tiro certero no tiene ningún sentido, por poner un ejemplo tonto), qué cosas rompen el juego, como las bombas, como se puede balancear la cosa para que todos los delitos sean «viables» a final del juego o para peleas… Debe ser una tarea muy difícil, pero es que si no, un tercio o más de los delitos originales no funcionan.

    Y si para que la cosa salga adelante hay que hacer crowdfunding, pues se hace y aquí estaremos para apoyar. Mucho ánimo!