Hello, prisoners! This is NeoVroloK from the art department speaking!
Christmas is just around the corner, and this month we hope to bring you a little joy.
Today I’m here to talk about how we’re tackling new challenges and adopting new, much more productive ways of working that fit our busy lives. In short, I’m here to give you the full story.
As you saw in the previous blog post, there’s a new 3D artist in the family, Tomas “Odipru,” who is the creator of the environment art you’ll be able to enjoy in future blog posts. This is because we’ve restructured the way we work and adapted our production to something very, very similar to how the workflow is executed in a video game studio.
This workflow is similar to what we all know as the “production pipeline.” Currently, some of the project’s artists are more focused on creating assets, while others have a much more technical profile, managing the assembly of scenes within Unreal Engine—a process that takes many hours. Dividing the work into areas allows us to be more effective and faster, which is vital for us.
Today we’re sharing this small but iconic place, where more than a few of you have likely spent a few hours.
Area: Central Hall




We hope this helps you recall old memories, and we’re sure you’ll experience new adventures within these cold walls.
Lastly, we’d like to remind you once again that everything we’re showing is subject to change.
That said, I hope everyone reading this blog is enjoying a well-deserved Christmas break, and if not, I hope you’ll soon get a chance to rest before starting the new year.
Odipru
NeoVroloK
Mayduke
Greetings!
The Imprisoned Team

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