Imprisoned
FILE 006

TRANSMISSIONS

Full development archive

Every entry is a signal from the workshop: progress, techniques, decisions — the wins and the misses.

073 Transmissions on recordPage 04 / 09
Central Hall mapping.
Dec 21, 2023Diseño

Central Hall mapping.

Hello, prisoners! This is NeoVroloK from the art department speaking!Christmas is just around the corner, and this month we hope to bring you a little joy. Today I’m here to talk about how we’re tackling new challenges and adopting new, much more productive ways of working that fit our busy lives. In short, I’m here…

by NeoVroloK1 comment
Mapping Patio Novatos v2
Dec 14, 2023Sin categoría

Mapping Patio Novatos v2

Greetings, prisoners! As a newcomer to the 3D modeling team, I’m Tomás, and I’m excited to share some details about the changes we’ve implemented. From small visual tweaks to the complete overhaul of the rookie yard, I’ll give you the lowdown on how we’re giving Imprisioned a fresh new look. In this blog, I’ll be…

by Tomásno comments
Introducing the 1st BULLFIGHT TOURNAMENT
Mar 04, 2023Sin categoría

Introducing the 1st BULLFIGHT TOURNAMENT

Good morning, prisoners! To wrap up the event, we’re organizing a combat tournament with streamer Perfect_Nich this Sunday, March 5, 2023. Here’s a message from our friend: Hello prisoners, this is Perfect_Nich speaking. As you may have seen in the latest update, they’ve added the BULLAS option—yes, you read that right—it’s time to prove your…

by IMPRISONED Team1 comment
Update 0.1.1 (PreAlpha)
Mar 03, 2023Sin categoría

Update 0.1.1 (PreAlpha)

Good morning, prisoners! We’ve fixed some issues that were preventing some players from playing or making the experience worse. List of changes We have fixed an issue that caused the server to crash when creating a character under certain circumstances. We’ve fixed the bug that kept players in combat longer than necessary after it ended.…

by Develop Team2 comments
You have exceeded expectations
Feb 26, 2023General

You have exceeded expectations

Hey there, prisoners! Yesterday we exceeded all expectations, and the server where we hosted the client for download reached its limit. Unbelievable! Traffic spike during launch hours As you know, this meant we had to provide you with alternative download links. We’ve already spoken with our provider and taken the necessary steps to scale up…

by [GameMaster] JOTAno comments
February Event - Customer Download
Feb 25, 2023Sin categoría

February Event - Customer Download

Hello there, prisoners! After what has been a long wait for many, the day has finally arrived! Today at 12:00 p.m. sharp (Spanish time), we’ll be turning on the servers to kick off this February test! That’s why we’re writing this blog post—so you can download the game client and have everything ready by then.…

by [GameMaster] ZiKoPaTa4 comments
February Event (Registration + Things to Try)
Feb 20, 2023Sin categoría

February Event (Registration + Things to Try)

Hello, prisoners! We’re just a few days away from launching the servers for the event scheduled for February 25, where we’ll be able to test what we’ve been working on since the last event. LAST CHANCE TO REGISTER FOR THE EVENT The event is just around the corner, so on the 23rd at 11:59 PM…

by [GameMaster] ZiKoPaTa1 comment
Introducing: IMPRISONED
Feb 14, 2023General

Introducing: IMPRISONED

We recently decided to change the name of our project from La Prisión: Reloaded to IMPRISONED. This decision was driven by a variety of reasons, all aimed at improving the project’s viability and its potential for expansion. First, we have realized that, while La Prisión: Reloaded is a catchy and easily recognizable name, its meaning…

by [GameMaster] JOTAno comments
February Event
Feb 13, 2023Sin categoría

February Event

Hello there, prisoners! We’ve made quite a bit of progress on the programming side over the last few months. If you haven’t had a chance to read the previous post, I recommend you check it out. How about we test out all the progress we’ve made so far? THE EVENT We’ve scheduled an event so…

by Develop Teamno comments