Imprisoned
FILE 006

TRANSMISSIONS

Full development archive

Every entry is a signal from the workshop: progress, techniques, decisions — the wins and the misses.

073 Transmissions on recordPage 08 / 09
News Content Team
Mar 16, 2020Contenido

News Content Team

¡Muy buenas Prisioneros! Como todos sabéis, estamos pasando por momentos complicados a nivel mundial debido al virus COVID-19, aún así, puedo decir que por el momento no ha afectado a ninguno de los miembros del equipo. Si miramos el lado positivo de todo esto, es que podremos dedicarle un poco más de tiempo a todo […]

by [GameMaster] ZiKoPaTa5 comments
News
Mar 14, 2020Programación

News

Greetings, prisoners! This week we’ve made progress on several aspects of this phase focused on structure and basic elements, which is where we are now and will remain for quite some time. Last week we discussed the new Room Editor tool and its functionality for creating animations. This week we’ve already fixed some bugs that…

by [GameMaster] jcastro1 comment
RoomEditor enhancements
Mar 08, 2020Programación

RoomEditor enhancements

Greetings, prisoners! This week in programming, we’ve made some progress on the room system and the ‘Room Editor’ tool to automate this entire process. Last week we discussed the process of automating the basic elements of a scene—namely, camera positioning, applying shaders, and assigning zones. This time, we’ve added an animation system that’s still in…

by [GameMaster] jcastrono comments
Programming news
Mar 01, 2020Programación

Programming news

¡Saludos prisioneros! A lo largo de esta semana hemos avanzado en más elementos esenciales para el desarrollo del juego. Uno de esos elementos es la automatización a la hora de crear habitaciones. También hemos creado una wiki para ir documentando herramientas y mecánicas del juego. Y hemos mejorado algunas cuestiones de seguridad en el servidor. […]

by [GameMaster] jcastro1 comment
Feb 28, 2020Diseño

Test scenarios

Hello there, prisoners! Here are some renders of the first levels for the programmers to run their initial tests. The levels aren’t final—they’re just placeholders for the first round of testing. Courtyard Warehouse Hallway L Greetings to all!The new team at La Prisión.

by Stewie2 comments
Feb 24, 2020Programación

Localization System and Databases

Greetings, prisoners! Today we’re going to talk about the progress we’ve made on the translation system we want to implement in the game. The post we’re sharing today is, like many of the things still to come, one of the foundations that will shape the future of La Prisión. I’ve always believed that game localization…

by [GameMaster] jcastro1 comment
Content Team
Feb 23, 2020Contenido

Content Team

¡Muy buenas prisioneros! En 1999 empezó una nueva aventura, la aventura de sobrevivir en una cárcel donde si no te labrabas un nombre, no eras nadie… ¡La aventura de La Prisión! A principios de 2018 y después de casi 20 años funcionando, apagaron los servidores de juego para no arrancar nunca más. En agosto de […]

by [GameMaster] ZiKoPaTano comments
Client / Server (First steps)
Feb 18, 2020Programación

Client / Server (First steps)

In the previous post, you got a glimpse of the client’s current development status. In this post, we’ll tell you about the status of server development. Multiplayer and Bots At this point, we’ve managed to get multiple players to connect to a single area, and each of them can see the others’ movements. While it’s…

by [GameMaster] Jontxu2 comments
The first bases (Programming)
Feb 17, 2020Programación

The first bases (Programming)

Hello, everyone! Welcome to the official blog of the Revive La Prisión project. As many of you know, in 2018, the game’s servers shut down for good, prompting a group of former players to form a community in the hope of playing again someday. That day is getting closer and closer. As I write this,…

by [GameMaster] jcastro3 comments